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adipocytes, macintosh screensavers, asp, nyquist, marcus hampl, entertainment, flight simulator, controversial, lina fat, salads, magazines, fat burning food, fat, terminator x, fat's family of restaurants, This is one instance where those geometry classes in high school pay off! Getting it just right is not easy, but it can be a lot of fun. A few tips: always "lock" extremities so that a change to a right thigh is reflected on the left one, the house of ideas too. And make absolutely sure you the house of ideas know which axes to lock, or else you'll end up with some pretty weird looking bodies. I should also mention that you can load skins onto the bodies in BodyWarp. That the house of ideas way you can see how a certain outfit will look on your newly created Sim body. If you're up to using a more generic 3D modeling program, try the freebie MilkShape 3D. The Maxis people themselves use 3D Studio max for all art and FaceLift As long as you're creating new bodies, it'd be nice to have faces of certain people to go with them. That is not easy. The Sims comes with a variety of male and female faces and face skins.
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You can also fat give them different clothes and, fat most importantly, lots of money. Each new Sim family starts out with just $20,000 and that means you're not going to get anywhere for a long time. Having the Sims Editor is like winning the lottery for the Sims. It's cheating, but it's much more fun to play with Sims that have enough money to buy stuff. BodyWarp This is probably the most important application for those who want to create fat Sims. While custom-made “skins” simply drape over existing body types, fat BodyWarp lets you load the 3D wire frame models of all Sim bodies and manipulate the various body parts every Sim is made of. It is a free download from Spanki's Skin Shack. The good news is that with a bit of practice you can create just about any body shape you want. The bad new is that it's tough to master and it doesn't include hands or the head. Essentially, what you do is manipulate the two dozen or so 3D objects that make up a Sim body. Each object, such as "Leg1" can be scaled, moved, and rotated in the X, Y, or Z axis, or any combination thereof.
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