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Each object, such as "Leg1" moda fabric can be scaled, moved, and rotated in the X, Y, or Z axis, or any combination thereof. This is one instance where those geometry classes in high school pay off! Getting it just right is not easy, but it can be a lot of fun. A few tips: always "lock" extremities so that a change to a right thigh is reflected on the moda fabric left one, too. And make absolutely sure you know which axes to lock, or else you'll end up with some pretty weird looking bodies. I should also moda fabric mention that you can load skins onto the bodies in BodyWarp. That way you can see how a certain outfit will look on your newly created Sim body. If you're up to using a more generic 3D modeling program, try the freebie MilkShape 3D. The Maxis people themselves use 3D Studio max for all art and FaceLift As long as you're creating new bodies, it'd be nice to have faces of certain people to go with them. That is not easy. The Sims comes with a variety of male and female faces and face skins.
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