Getting nude skins into bike play

essay, medicine, fat lady, will smith, christina eleusiniotis, play, burnt face man, fat information, public television, dreamcast, hezekiah early, what should i eat, forum, Learning from Big Gloria (Note: When I recorded my experiences with Sims, I couldn't remember where the "Big Gloria" files came from. It has since been brought to my attention. "Big Gloria" is a creation of Ra bike at SimOnes. Apologies to Ra for this ommission. Without his Big Gloria files I might never have been able to figure out some of the inner workings of SIMs.) A second tough nut to crack is that the new fat bodies you create bike should also bike have nude and swimsuit/pajama body equivalents. If you don't have those, your fat goddess will return to a slender body every time she takes a bath or goes to bed-definitely not an optimal situation! Fortunately, I came across “Big Gloria” (can't recall where). Big Gloria is more than just a skin or new body. It is an entirely new body type, in addition to skn, fit, and fat. Whoever crated it called the body type SOB.
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Getting nude skins into play is a bit more difficult because you really need to get the file names right and play place the files into the right directories. But there are other problems. The Sims Hands problem For example, for some reason a Sim's play hands are neither shown in the BodyWarp program play nor in SimShow. No big deal until you start creating fat Sims. The arms of the skinny default Sims all hang straight down, so when you create a pear shaped body, the arms intersect with the body, which looks weird and unrealistic. To fix that you can move the arms out and angle them away from the body. Problem is that the hands don't move with them! Even a staff expert at The Sims Resource didn't have an answer to that one. I didn't think that was going to be so difficult. From what I can tell, you can "attach" additional objects to a Sim's body by modifying the files. That's how some people make fairy Sims with wings. It would seem that when you move and angle the arms of a fat Sim, the corresponding hands files would properly attach to the new location of the hands.
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