Though almost all "skins' dilbert germs

germs, diet fat smash, bride, nutrition, cocoa butter, body, max roach, walkthroughs, restaurants, otago, artists, obesity crisis, obese, 1945, discussion, instruction set, Not for the dilbert fainthearted. Skn>Obj is available at Kelahn's site. Links What would any topic be without a good list of links? One of my favorite ones is dilbert Threnody's. You can find other good link pages at Simlings, the Cloth Menagerie, and there are plenty more. Experimentation Engaging in making your own Sims can become a consuming passion, especially for FAs who appreciate different body forms and shapes. I think I've spent 90% of my time playing around with the tools and searching the web for resources, and only about 10% actually playing the dilbert game. Challenges Even after you've downloaded all of the above listed tools and tutorials and spent a good chunk of time laying and experimenting, you'll encounter some truly tough nuts to crack. Installing the "uncensor" patch is easy, and creating your first fat Sims with BodyWarp isn't too difficult either. Getting nude skins into play is a bit more difficult because you really need to get the file names right and place the files into the right directories.
Best Fat Paysites
Though almost all "skins' come in the standard body shapes, download a selection of the best ones anyway. Their clothes (and I've seen some very sexy stuff) will also fit any of your own creations. Zincman's site has some cool stuff, including adult skins. There are some other germs cool ones, including pregnant Sims and SimOnes, a German site has a few not-so-skinny Sims, though you're still better off making your own. There aren't many sites that offer anything for large-size Sims and the few that due still germs use germs the standard "fat" bodies, such as the XL section in the Sims Stuff site. Esoteric tools The tools listed above (ranging from basic to quite involved) allow you to do the basic manipulations. To get beyond that, you'll need some more esoteric tools that often require considerable technical knowledge, experience, and talent. For example, since the standard "wireframe" skeleton of any Sim consists of only so many parts that can be manipulated in only so many ways, there are tools that let you convert those skeletons into a standard file format that's used by a number of the more popular 3D modeling programs.
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